Man the aether is a great mod, but i think there should be some new stuff, what do you guys think?
List of stuff suggested to a certain point(Around 1/8 or so)
Rainbow Strawberries effect
More type of woods, Skyroot slabs and fence gates
Continuum orb config for list of items to transmute
Continuum orb only dropping rare item
Continuum orb only dropping functional item
Side effect to players and overworld mobs due to low oxygen in Aether
More special items found in the dungeon
Giant whale boss
Water dragon boss that flies
Giant manta ray boss
Cloud phoenix - a mob that flies around in the Aether
Continuum orb having harsher penalities, such as tnt blasting up if you fail the roll
Frostbyte torches that glow blue
Special equipment in Cockatrice nests that help fight against Cockatrices(Immune to poison, making Cockatrices neutral etc)
Cockatrice Slayer weapon, similar to Pig Slayer
Cockatrice Nest boss, corrupted version of normal Cockatrices
Dark Phoenix boss in the Nether
Hydra boss, Dragon scale armor
Aether enchanting table that has special enchants
Mob head for each and every monster in Aether
^ i like a bunch of those ideas.
my tops are Zephyr leather, Anvil counterpart, and mob heads
the rest were already disclaimed or were a little iffy.
still good tho! =)
if we do, dont delete the old one, just make it so that it cant be edited anymore, and only the new thread (call it "what do you think they should add to the Aether 2 part 2) can have more comments added
I'm the original person who made this thread, i never expected it would get so much replies, simply awesome, :)
Here's something new, why not add new fishes for fishing in Aether?
I know that sounds weird, but wouldn't it be cool to fish using the water that exists on the Aether?
More wood types... Skyroot wood planks ain't going to cut it for people trying to build nice looking houses since it's all just one color.
^^ my takes on the ideas marco and chun wrote=
i just looked, i didnt, so here it is=
Holywater (slightly lighter blue water that either could spawn in floating lakes, or instead of flowing down, flows up)