The Aether Wiki: Genesis of the Void

TO BE UPDATED: The main Aether II launcher is down as of now, so this guide will cover how to manually install Forge, the Aether II, Optifine, Shadersmod, shaderpacks and everything.

Sildur's Shaders with the Aether II mod

How to get shaderpacks working with the Aether II mod. Installing shaderpacks requires some technical work, so you will need to download a bunch of .jars/.zips.

Keep mind that Optifine and Shadersmod are required to make shaderpacks work.


You may skip this section if you already have Forge setup fully.
Launch Minecraft and create a new profile. Name it whatever you'd like, but make sure to use version "release 1.7.10", and save it. Launch Minecraft fully then close it.

Download Forge (1.7.10) from here. Download it, install it using "Install client" and hit ok. Start Minecraft again, select the new "Forge" profile, launch and then close Minecraft when it finishes launching successfully.

Jar Files[]

Next, you're going to need to download a handful of .jars, two for the Aether II mod and two for setting up shaderpacks. Below are some links and make sure to drop the .jars into the 'minecraft\mods' folder for your OS.

Windows: %appdata%\.minecraft ||| OSX: ~/Library/Application Support/minecraft ||| Linux: ~/.minecraft

With all .jars ready, run Minecraft again to make sure it launches Minecraft with all the mods correctly (if you did, then the Aether II should load), then close it. If you already have the Aether II mod and everything installed, just skip those and download and place the Optifine and Shadersmod .jars.

The Directory[]

There should already be a "shaderpacks" folder in Minecraft's root directory but otherwise, go to your OS's Minecraft root directory and create a new folder in there titled "shaderpacks". All lowercases, keep mind. Stash your shaderpacks (as .zips or extracted folders) in there, and if you did things right, the folder structure should look like:

.minecraft\shaderpacks\KUDA-Shaders v6.2.81 -


.minecraft\shaderpacks\shaderpack\shaders\.fsh and .vsh files

Final Step[]

Start Minecraft with the Forge Profile, and select Shaders from Options. Choose ultra/high packs but you may wish to choose low/medium packs if you record or have a computer more than 3-4 years old. If performance is preferred over quality, run lower resolution if in fullscreen, lower render distance, and Enable Smooth FPS (less input lag/steady FPS but lower max FPS) in Video Settings>Performance.

There, you're done, enjoy playing with your shaderpacks!

Slider's Labyrinth Totems have a blue glow and most shaderpacks seem to ruin that by giving them a yellow or orangeish glow instead but it's just a minor nitpick. More importantly, some shaderpacks may also cause bugs, such as making aerclouds discolored or invisible, so avoid using those if you wish to maintain the mod's color consistency.


Recommended Shaderpacks[]

  • KUDA
  • itsMagicMelon
  • Chocapic

Shaderpacks With Issues[]

  • Continuum (really pretty shaderpack, use if you want but it messes up Slider's Labyrinth dungeons, and makes them very lit up without any light sources)
  • BSL Shaders (turns non-white aerclouds white)
  • Sildur's Shaders (invisible aerclouds)
  • Sonic Ether's Unbelievable Shaders (turns non-white aerclouds silvery)